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Comunicação e Sociedade
Print version ISSN 1645-2089On-line version ISSN 2183-3575

 

Comunicação nos Videojogos: Expressividade, Intermedialidade e Narrativa

Table of contents
Comunicação e Sociedade vol.27  Braga June 2015

 Nota Introdutória
  
 ·  Communication in videogames: editorial note
Zagalo, Nelson; Sicart, Miguel; Ferreira, Emmanoel

        · text in Portuguese     · Portuguese ( pdf )
  
 Comunicação, Teoria dos Videojogos e Diálogos (Inter)Mediáticos
  
 ·  This is video game play: video games, authority and metacommunication
Fassone, Riccardo

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  A browser-based advergame as communication catalyst: types of communication in video games
Söbke, Heinrich; Bröker, Thomas

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  Five more steps and you will be a new person: the procedural closure of the experiential field in Every Day the Same Dream
Duret, Christophe

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  GTFO!!: Positioning as interaction strategy in MMORPG communication
Swoboda, Birgit

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  Why do I fall for the elf, when I am no orc myself?: The ımplıcatıons of vırtual avatars ın dıgıtal communıcatıon
Sengün, Sercan

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
Fragoso, Suely

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 Comunicação, Expressividade e Narratividade nos Videojogos
  
 ·  Game as text as game: the communicative experience of digital games
Mendonça, Carlos Magno Camargos; Freitas, Filipe Alves de

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  The expressive power of the possible worlds theory in video games: when narratives become interactive and fictional spaces
Maza, Antonio José Planells de la

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  Narrative, history, and fiction: history games as boundary works
Telles, Helyom Viana; Alves, Lynn

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  Interactivity, expressiveness and engagement in newsgame “Back to 1964: your life under the dictatorship"
França, Lilian Cristina Monteiro

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  Digital narratives: a study of the Arcade Fire interactive music videos
Barboza, Elisa Maria Rodrigues

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 Vária
  
 ·  The academic condition and its enemies
Martins, Moisés de Lemos

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 ·  Between the norm and the exception: gender asymmetries in portuguese newsmagazines
Santos, Anabela; Cerqueira, Carla; Cabecinhas, Rosa

        · abstract in English | Portuguese     · text in Portuguese     · Portuguese ( pdf )
  
 Leituras
  
 ·  Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática
Coelho, Artur

        · text in Portuguese     · Portuguese ( pdf )
  

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