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vol.13 suppl.1The relationship between pedagogical practices with physical activity levels in classes of Physical Education índice de autoresíndice de assuntosPesquisa de artigos
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Motricidade

versão impressa ISSN 1646-107X

Resumo

BRAGA, Rafael Kanitz et al. Virtual games assets: strategy potential to promote health and combat obesity school. Motri. [online]. 2017, vol.13, suppl.1, pp.121-128. ISSN 1646-107X.

Evidence indicates the potential of virtual gaming assets to raise and / or maintain the level of motivation in the classroom and promote greater physiological intensity activities. The aim of the study was to compare the level of motivation and level of physical activity among school children of traditional physical education class (EDFT) and school children in physical education classes with the use of active virtual games (JVA). Participated 117 students divided into two distinct groups: EDFT and JVA. For 12 classes, variables motivation and level of physical activity were measured. To assess the level of motivation, it was used Martins motivation scale and Duarte (1997). The level of physical activity was measured by System for Observing Fitness Instruction Time. For analysis comparing the level of physical activity, it was used the U test of Mann Whitney. The motivation was analyzed by Repeated Measures Mixed test. For all analyzes, it was adopted as significance level p <0.05. Data were tabulated in SPSS_22.0 software. The results did not show significant differences in the level of physical activity and motivation between groups. It concludes that the JVA has the peculiarity to promote a practice environment that demands greater physiological intensity.

Palavras-chave : intervention; physical activity; video game.

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