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Motricidade

versão impressa ISSN 1646-107X

Resumo

PERRIER-MELO, Raphael José et al. Effects of active video games training in the morphological and functional dimensions: randomized clinical trial. Motri. [online]. 2016, vol.12, n.2, pp.70-79. ISSN 1646-107X.  http://dx.doi.org/10.6063/motricidade.7344.

The aim of this study was to analyze the effect of training programs with active video games (AVGs) structured and unstructured on body composition and performance in the physical fitness tests during six weeks. Study participants were 20 men who were evenly divided into three groups: Control Group - CG (n = 7; 20.6 ± 2.8 years), Experimental Structured Group -GET (n = 6; 20.2 ± 2.1 year) and Experimental Unstructured Group - GEN (n = 7; 19.1 ± 1.2 years). The AVGs program was performed three times a week (thirty minutes each) during six weeks. There were significant improvements in the front support testing (GET p = 0.02), flexibility (GEN: p = 0.04 and GET: p = 0.01) and handgrip (GEN p = 0.05). And only GEN increased significantly the fat percentage (p = 0.05) and fat mass (p = 0.01). After six weeks of each parallel AVGs training, these two groups presented maintenance in lean mass and increase in the level of physical fitness.

Palavras-chave : exercise; physical activity; videogames; body composition; physical fitness.

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